DR. DEREK HAM
Derek Ham’s research interest spans the areas of game-based learning, algorithmic thinking, and digital fabrication/making. In his work, he continues to investigate both virtual reality and augmented realty technology to find ways these tools can expand the possibilities of interaction design. Before joining the faculty in the College of Design, Derek has taught at MIT’s School of Architecture, Harvard’s Graduate School of Design (GSD), and the Rhode Island School of Design.
Zenia Tata is the Chief Impact Officer at XPRIZE. With over 25 years of experience in business development, program design, and strategic management, Ms. Tata oversees XPRIZE’s global impact strategy ensuring that impact is incorporated into all facets of the organization’s work. To that end, Ms. Tata leads XPRIZE’s innovative ImpactMaps practice area, which incorporates foresight techniques to generate breakthroughs across multiple domains, oversees new prize design with an eye toward strategic trajectory for impact, and ensures that post-prize initiatives lead to impact at-scale.
Ross has founded and grown more than 20 businesses around the world. Over the past 8 years, he has focused his energy on building a ground-breaking education programme that aims to empower and incline young people to be changemakers – to make a better world.The ‘Better World’ programme aims to develop a sophisticated understanding of what quality of life actually is - and a deep knowledge of our inner powers that most determine our quality of life. The programme is currently live with 500,000 children in Zimbabwe and Tanzania, and is now being extended to Ghana, the UK and Mexico. This grew out of earlier projects that Ross conceived and led for Pearson (under the banner of Education for Economic and Social Development), which involved ministries, employers and educators evaluating and improving the effectiveness of education systems, institutions and programmes around the world.